![]() ![]() Using everything we’ve learned from the last 15 years, we’ve set our sights even higher – the next title is being built for Gen 9 consoles and PC, with a complete overhaul of our engine and renderer to take advantage of the new power, storage, and hardware supported ray tracing afforded by the new consoles. It’s no secret that we have already started work on the next Metro game. ![]() So let’s talk about what we mean by that. Now, we are part of the Embracer Group of companies, as an independently run subsidiary of Saber Interactive, and this move will allow us to take the studio, and the Metro series to a new level. Over the past decade we’ve always tried to push our ambitions higher, culminating in Metro Exodus – a blend of the strictly linear, story driven gameplay of Metro 2033 and Metro: Last Light and large open levels ripe for exploration, inspired by our experiences on S.T.A.L.K.E.R. 10 years and three games later, we are a team of 150+ spread between two locations a new HQ in Malta (opened in 2014) and a brand new state-of-the-art office space in Kyiv (opened in 2020). When Metro 2033 released in March 2010, 4A games numbered just 60 people, all based in Kyiv. Our creative director, Prof was inspired by reading the first online draft of Dmitry Glukhovsky’s ‘Metro 2033’ long before the book was even published, and this set the path that would tie 4A Games to the Metro series for the next 15 years. The ‘four A’s’ – Andrew ‘Prof’ Prokhorov, Alex (Oles) Shyshkovtsov, Aleksandr Maksymchuk, and Andrew Tkachenko – wanted to create a new studio based on the philosophy of a close, supportive family for all members. We were founded in Ukraine in 2005 when a small core group broke away from GSC Gameworld during the final stages of development on S.T.A.L.K.E.R. LOOKING BEYOND METRO EXODUS, WHAT’S NEXT FOR 4A GAMES AND THE METRO SERIES? Who we areīefore we look forward, it’s important to look back at how the studio has grown and evolved over the past 15 years. We’ll share more information about these closer to release. That means if you already own Metro Exodus on Xbox One or PlayStation 4, whether digitally or on disc, you will be able to upgrade to this enhanced version on the next generation on consoles for free.Īnd if you’ve yet to pick up the game on Gen 8, you can do so safe in the knowledge you will get the enhanced version for free should you upgrade your console in the future.Īside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service and we’re also working on dedicated Linux and Mac versions of the game. We’re happy to confirm that these enhanced versions will also be made available as a free upgrade to all existing owners. The new consoles are amazing, and will allow us to deliver visual enhancements and performance only possible on state of the art PC hardware and RTX enabled cards – until now. While we can’t share all the details just yet, you should expect major enhancements including faster frame rate, increased resolution, reduced loading times, and stunning Ray Tracing features made possible by the new hardware. We’re currently hard at work on bringing Metro Exodus to Xbox Series X | S and PlayStation 5 next year. You can view our trailer here, and visit the Timeline on the official Metro website at īut we also want to talk about the future as well as celebrate the past we’re going to share our ongoing development roadmap for Metro Exodus, including our Xbox Series X | S and PS5 plans we’re going to talk about our ambitions for the future of the studio and the Metro series and we’re going to tackle the subject of Metro multiplayer head on. ![]() We’ve tried to capture this journey with our ‘Metro Timeline’ – an interactive retrospective that charts every major event in the studio and series’ history. It’s been an incredible journey for us all, as the stories of 4A Games, Dmitry Glukhovsky, and Artyom have intertwined. We’ve been celebrating the 10th Anniversary of our very first release – Metro 2033 – and a decade of making Metro games that has seen our small, fiercely independent studio expand our horizons culminating in the finale to Metro Exodus earlier this year with the ‘Sam’s Story’ DLC.
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